![]() ![]() But without that you can not see them in the In-game Mods. I dont know if it is possible to put all those mod in the normal appdata/locallow//lvgameDev/simairport/airlines or aircrafts foulder. foulder, at that needs much of time, and the mods getting more and more you have to seach like that. They are working in the game but if you want to creat a mod for example with a B772GE you have the search it in the steamapps/workshop/content/598. Because of that if you are looking in the in-game to the custom airlines and aircraft mods they are not to see. To point 1, i'm not sure if you have undertstand what i mean (or i dont understand), The problem is that some of the aircraft and airline mods(Newer mods) are only in the steamapps/workshop/content foulder and not it the appdata/locallow//lvgameDev/simairport/airlines or aircrafts foulder. I agree 100% re: a tutorial would be very helpful, even just a video walkthrough showing how to do a few simple Aircraft mods, add them to a new Airline, and upload it all to the workshop.įollowing lists should be in A-Z : Custom Airlines and Custom Aircrafts The mod thread linked above has this "workflow" detailed a bit better. Unfortunately Steam doesn't do a perfect job of 'tracking' these, as their API will respond as say "Not Installed" even if it clearly is installed in the directory - this is definitely complicating matters for us, and there's really only so much we can do about it beyond "Force Download" it again to see if Steam then responds with "Installed!" or not, and vice versa we don't want to go deleting stuff that Steam says is not installed even if we think it probably is. We can change it, if desired, but as of right now it's intentionally setup that way.ģ - Will get this looked at, saw it happening as well.Ĥ - Will make the IDs display in a hover or similar on the 'select aircraft' screen.ĥ - Which list needs alphabetized still? The 'edit airline' screen specifically?Ħ - Warnings are generated, and you should see "Duplicate GUID" in those cases.ħ / 8 - These are going to be due to having downloaded the mods as dependencies for a given save game file. ġ - This is intentional as described in this post: ![]() Thank you in advance for working on that. If anyone see something i have forgotten, write it in this discussion. I hope it helps you, it is just a overview. In the moment it is very hard for beginners If you want to update mods in a game, it also not works (faild to load) and many mods it says Not found (faild to load)Īnd mybe a tutorial for new modders would be good. Some airline mods i don't have subcribed ,are in the game. (In the moment there are 2 A319, 2 A321 and some airlines with the same ID in the game, and all are not working) (all have no livery in the game)ħ. if you want to add a aircraft in the workshop to your mod ( items needed for your mod ) the ID's would be good, or you have a problem what for example A319 you need (there are 4 A319)ĥ.all Aircraft and airline mods in a A-Z listĦ.There must be a warning if you want to use an airline/aircraft ID wich is allready in use double steam ID's 1 in airlines/aircrafts foulder 1 in steamapps/workshop.Ĥ. update must be checked, most time it not works (unable to verify ownership)ģ. foulder not in the airline/aircraft foulder (so you can not see them if you look in the SA mods)(In-Game)Ģ. all new mods are only in the steamapps/workshop/content. Fixes one issue with sectors job sometimes not completing successfully that could result in an inconsistent map state that shows everything non-secure, all zones failing validations, etc.I know you are working this week at the mod problems here are all problems in a list:ġ.Resolves the issue with road construction sometimes not completing.Fixes a sprite error on very large land expansion area indicators.Fixes the UI money hover not limiting the number of recent transactions displayed.The pink ("R") side of the network is unchanged, does not allow intersections.Conveyor sections with a 3-way intersection will only be allowed to connect to other "to hub"/blue sections.Conveyors inbound to a hub (blue, labeled with an "H") can now have 3-way intersections.Changes from Edge prior to today are now on this branch & are re-iterated below.Ĭonveyor Changes - By popular request! =) ![]()
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